Our scientists work side-by-side with our designers. They make sure each game maintains the core mechanics of the original task designed to challenge a specific cognitive skill.
Our designers and developers add exciting game features and themes while making sure each game is accessible, engaging, and challenging to people of all ages.
Our scientists had 4,715 participants complete the study. Half trained with Lumosity, while the rest did online crossword puzzles to control for placebo effects.
After 10 weeks, the Lumosity group improved more than the crosswords group on an aggregate assessment of cognition.
These results are promising, but we need to do more research to determine the connection between improved assessment scores and everyday tasks in participants’ lives. That’s our next focus.